using System;
using System.Collections.Generic;
using System.Text;

namespace Barrage.Meshes
{
    /// <summary>
    /// GuiMesh is simply a mesh that uses the GuiShader as the default Shader
    /// </summary>
    public abstract class GuiMesh: Barrage.Mesh
    {
        /// <summary>
        /// Base constructor. Inits a default material and sets the GuiShader
        /// </summary>
        public GuiMesh(){
            Material m = new Material();
            materials.Add(m);
            shader=Barrage.Shaders.GuiShader.Instance;
        }

    }
}
